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AMORTECH300
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God of War is a third-person action-adventure video game. It features an over-the-shoulder free camera, a departure from the previous installments, which featured a fixed cinematic camera (with the exception of 2007's two-dimensional side-scroller Betrayal).[7] Cinematographically, the game is presented in a continuous shot, with no camera cuts or loading screens.[8] Although the previous main installment, Ascension (2013), introduced multiplayer to the series, this installment is single-player-only.[4] Regarding the level structure, creative director Cory Barlog said "it's open, but it is not an open world."[9] Due to its
Enter the Norse realm:
His vengeance against the Gods of Olympus years behind him, Kratos now lives as a man in the realm of Norse Gods and monsters. It is in this harsh, unforgiving world that he must fight to survive… and teach his son to do the same.
Grasp a second chance:
Kratos is a father again. As mentor and protector to Atreus, a son determined to earn his respect, he is forced to deal with and control the rage that has long defined him while out in a very dangerous world with his son.
Journey to a dark, elemental world of fearsome creatures:
From the marble and columns of ornate Olympus to the gritty forests, mountains and caves of pre-Viking Norse lore, this is a distinctly new realm with its own pantheon of creatures, monsters and gods.
Engage in visceral, physical combat:
With an over the shoulder camera that brings the player closer to the action than ever before, fights in God of War™ mirror the pantheon of Norse creatures Kratos will face: grand, gritty and grueling. A new main weapon and new abilities retain the defining spirit of the God of War series while presenting a vision of conflict that forges new ground in the genre.
PC version Features
Minimum specs
God of War is a third-person action-adventure video game. It features an over-the-shoulder free camera, a departure from the previous installments, which featured a fixed cinematic camera (with the exception of 2007's two-dimensional side-scroller Betrayal).[7] Cinematographically, the game is presented in a continuous shot, with no camera cuts or loading screens.[8] Although the previous main installment, Ascension (2013), introduced multiplayer to the series, this installment is single-player-only.[4] Regarding the level structure, creative director Cory Barlog said "it's open, but it is not an open world."[9] Due to its
Enter the Norse realm:
His vengeance against the Gods of Olympus years behind him, Kratos now lives as a man in the realm of Norse Gods and monsters. It is in this harsh, unforgiving world that he must fight to survive… and teach his son to do the same.
Grasp a second chance:
Kratos is a father again. As mentor and protector to Atreus, a son determined to earn his respect, he is forced to deal with and control the rage that has long defined him while out in a very dangerous world with his son.
Journey to a dark, elemental world of fearsome creatures:
From the marble and columns of ornate Olympus to the gritty forests, mountains and caves of pre-Viking Norse lore, this is a distinctly new realm with its own pantheon of creatures, monsters and gods.
Engage in visceral, physical combat:
With an over the shoulder camera that brings the player closer to the action than ever before, fights in God of War™ mirror the pantheon of Norse creatures Kratos will face: grand, gritty and grueling. A new main weapon and new abilities retain the defining spirit of the God of War series while presenting a vision of conflict that forges new ground in the genre.
PC version Features
Minimum specs
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